ISO INTERNATIONAL STANDARD 18825-2 First edition 2016-07-15 Clothing Digital fittings Part 2: Vocabulary and terminology used for attributes of the virtual human body Habillement - Bien-aller virtuel - Partie 2: Vocabulaire et terminologie utilisés pour les caracteristiques du corps humain virtuel Reference number ISO 18825-2:2016(E) OSI International Organization for Standardization @IS02016 ted without license from IHS IS0 18825-2:2016(E) COPYRIGHT PROTECTED DOCUMENT IS0 2016, Published in Switzerland All rights reserved. Unless otherwise specified, no part of this publication may be reproduced or utilized otherwise in any form or by any means, electronic or mechanical, including photocopying, or posting on the internet or an intranet, without prior written permission. Permission can be requested from either ISO at the address below or ISO's member body in the country of the requester. ISO copyright office Ch. de Blandonnet 8 . CP 401 CH-1214 Vernier, Geneva, Switzerland Tel. +41 22 749 01 11 Fax +41 22 749 09 47 copyright@iso.org www.iso.org networking permited without license from IHS IS0 18825-2:2016(E) Contents Page Foreword ..iv Introduction.. ..V 1 Scope. ..1 2 Terms and definitions relating to the virtual torso, arms and legs ..1 2.1 Virtual body landmark. .1 2.2 Virtual body dimension. ..4 2.3 Virtual skeletal structure - Virtual bone ..8 3 Expression of the virtual torso, arms and legs .9 3.1 Composition of the virtual torso, arms and legs ..9 3.1.1 Virtual body region.. .9 3.1.2 Virtual skeletal structure. .15 3.1.3 Virtual joint. ..16 3.2 Alteration of the virtual torso, arms and legs ..17 3.2.1 Virtualbodysizealteration. ..17 3.2.2 Virtual skin colour alteration ..18 3.2.3 Virtual body pose and motion alteration .19 4 Expression of the virtual head and face .20 4.1 Composition of the virtual head and face 20 4.1.1 Virtual head and face region. 20 4.1.2 Virtual body landmark. 21 4.1.3 Virtual body dimension. .23 4.1.4 Virtual skeletal structure 25 4.1.5 Virtual head pose and motion 27 4.1.6 Virtual facial expression 27 4.2 Alteration of the virtual head and face 28 4.2.1 Virtual size alteration. 28 4.2.2 Virtual body texture alteration 29 4.2.3 Virtual head pose and motion alteration 31 4.2.4 Virtual facial expression alteration 33 4.2.5 Overall virtual head and face alteration. ..33 Expression of the virtual hand ..35 5 5.1 Composition of the virtual hand 35 5.1.1 Virtual hand region 35 5.1.2 Virtual body landmark 35 5.1.3 Virtual dimension. 37 5.1.4 Skeletal structure .40 5.1.5 Virtual hand pose and motion. .43 5.2 Alteration of the virtual hand. ..43 Annex A (informative) Comparison between virtual bones of the virtual torso, arms and legs of virtual human body and H-Anim ..44 Bibliography ..45 ntemaional ganzation6All rights reserved ii vided by IHS under lic d without license from IHS

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